Monday, July 29, 2013

Are You Ready For A War!?


 "That's war. Trading real estate for men." - Sands Of Iwo Jima.


Men of War developers Digital Mind Soft have announced Men of War: Assault Squad 2, a follow-up to their infantry-heavy standalone expansion.

Assault Squad 2 features new scenarios, factions, maps, and an 8 vs 8 multiplayer mode. Digital Mind Soft also claims that the game will have "multiple upgrades, improved graphics engine and sound, to specific fan requests, such as multi-core support and advanced shader technology and season/map dependant camouflage."

War will also be waged with the inclusion of Steam Cloud, Steam Workshop and multiplayer match making functionality.
Men of War: Assault Squad is due out sometime between October and December, 2013.



Wednesday, July 24, 2013

Xbox One Can Self Publish Games


In a recent article on the Shacknews website, Microsoft had announced that the Xbox One console has the capability to self-publish games, making it the most accessible console platform.

According to Shacknews, Marc Whitten, corporate VP Xbox , part of why Microsoft originally required publishers for content on Xbox Live Arcade was the way Live was built on Xbox 360. Pointing to dev kits and the PartnerNet developer environment, publishing on Live Arcade was inherently "low-scale." But those bottlenecks are gone with Microsoft's next console. "It's one of the foundational things we're working with Xbox One," he told us. "With Xbox One, all development is done against production network.".

Read more at Shacknews.

Sunday, July 21, 2013

Hitman Absolution: How Agent 47 failed at the Boxoffice



Back in November 2012, the eagerly anticipated Hitman series was jump started by Square Enix to compensate for it's lack of mojo over the years—giving credence that Agent 47 may have contracted cancer and had to get a dose of Chemotherapy. That said, it wasn't entirely a good idea as the new team that developed it took too much creative license to make a turgid and long winded game which tested the nerve of players. 

Now the game isn't that bad. It's just that it isn't that good. First, let's pick out the good points. The Glacier 2 graphics engine is pretty cool. Gives you that film like 24 frame look and it is buttery smooth. The playing environments are beautiful, and there are lots of things to admire besides the scenery. Much more has been given to flesh out the characters, along with a in-depth story line, making this third person shooter feel almost like a RPG game. 

Therein lies the problem. Hitman is a shooter and by turning it on its toes, the developers lost it. 


WTF Gameplay

There is nothing really new about the game. Pick out weapons, kill the targets and hopefully stay saintly as Karma will come back to haunt you....but it doesn't. 

The new "instinct" capability is similar to that of the "sonar" or "tracking" ability of other well known games and thanks to its slow pace of play the problem is further compounded with long cutscenes in between levels. These developers were thinking of making it more like a movie, but the dialogue isn't one bit interesting to listen to. There are no witty clips or characters to begin with and even though the story is strong, the effort to create character depth just fails. Game designers got carried away with making a holier Hitman with a heart of Gold. 

The biggest issue I have so far is the AI engagement. It is plain stupid. The AI will for instance catch you unaware or ignores you totally even if you are fully armed and standing within 20 feet of Agent 47. Myopic characters? You bet. 

Then there is the sneaking around. Apparently, you are encouraged NOT to face up to danger and be a Gandhi like Hitman, scoring only points for people you are suppose to kill. If you get blasted by a bodyguard with a gun, you are suppose to sneak away and hide like a mouse. Killing him will earn you negative points. 

Then there are times when you just want to go in and take them out. But the game resets your ammo stash to the number of digits on your hands and even prevents you from choosing guns which you have picked up on a previous level. WTF? All a sudden, the game is to be played on rails  judging from the melee option. You have to follow a fixed set of buttons to melee instead of a one swipe whack. This slows the gameplay down with slo-mo sequences which could be best used in a documentary about life on Mars. 

The next WTF moment is that you have no control over the arms you have in your stash. You are only allowed to pick up pistols for pistols and can't swap a pistol for a machine gun. What is the point of picking up small funny pistol when the gameplay could be enjoyed with a sub-machine gun?

The lack of signature weapons is also another problem. Agent 47's Silver Ball silenced shooter is only available to you at a gun shop. I got so frustrated playing Gandhi (nice guy) to get it that I blew my top and KILLED everyone there just to progress to the next level—earning myself enough negative points that would be the hallmark of my world score. 

On other levels, when the Cops are alerted, they seem to be able to shoot through crowds of people and hitting you while you can't hit them unless you kill the bystanders. Since when do cops fire with bystanders as human shields? And to make matters worst, there are numerous levels where you end up killing more cops than bad guys once your cover is blown. WTF? Are they thinking along the lines of GTA now??

Throughout the game, you are given loads of places to hide in like Garbage Bins, trunks and closets. God sakes, this is not Agent 47's guide to Hide & Seek you're creating. But somehow the developers got carried away and added useless and inane stuff. And what about picking up objects, which at best could be flung at people. What good is that beyond trying to mislead the AI of your true intentions?

Conclusion

The real weakness of the game is that too much has been added to the story without paying sufficient notice to the gameplay. Even though it is a massive game spanning hours if you had the time to sit through it all and play the Contracts level, you don't get a new high with every accomplishment, like for example the ability to unlock some cool new weapons instead of picking up the standard fare—pistols made for pigeon shooting. The lack of firepower is what hampers this game and that's not what you want in a shooter like the Hitman. 

There is also no real difference between stalking and staying stealth versus taking out the entire troupe before they discover your unholy intentions. The game is actually much easier to play if you did the latter. If you loved snucking around, dangling from rooftops and hiding dead corpses, you're better off with a copy of Splinter Cell than Hitman. 

People play shooters because they want to have a fun time doing stuff that they can't do in real life but the game gets off on the wrong foot by allowing so many levels to be played via killing Cops. Then you have the storyline that is suppose to make him take an almost apologetic stand on a teenage girl.  

Hitman in all essence is a cold hearted killer. There is no two ways around it. If you made him anymore human, he won't be known simply as Agent 47. Gautama 47 perhaps?

Hitman Absolution

rating









Friday, July 19, 2013

Soul Calibur 2 HD


Namco Bandai has just announced Soul Calibur 2 HD Online at San Diego Comic Con, Shoryuken reports. The fighter is headed to Xbox 360 and PlayStation 3 this fall, and as the name suggests is a high-definition, presumably online-enabled remake of the 2003 PlayStation 2 version of the game. As such, it will include the PS2 version's console-specific character, Heihachi of Tekken infamy.

No word on whether Spawn (the Xbox version's exclusive character) will ever be available, though we feel safe in assuming that Link won't be repeating his cameo from the GameCube port. We're keeping an eye out for the inevitable trailer and screenshots, but for now let's re-enter the stage of history with the game's original cinematic intro sequence.
Source: Shoryuken

Tuesday, July 16, 2013

EA Updates Real Racing 3, they WANT your Money!




Game Updates are suppose to make it more playable, but it doesn't seem to be the case with Real Racing 3.

The newest update saw a slew of changes which has angered fans. The biggest overhaul was on the scoring system which has been switch to a rating system to allow continued play. This game overhaul is sure to kill the interest of new fans.

First on the chopping block is the locked racing tiers. In the past, you can unlock different tiers with the payment of coins but this time round, the whole routine has been eschewed to be as worthwhile as a duck in still water. EA, hungry for new money, decided that instead of allowing you the liberty to open up as many tiers, now ask you to complete the lower tiers with a basic car before upgrading (you need more R$ for this) to a faster one while in the past, you could essentially buy a faster car of your choice and compete freely on all tiers as long as you have the in-game coins handy.

This means you have to spend double the amount of money to get to the higher tiers. This is all fine and well but the R$ rewards for podium finishes have also been reduced slightly to make it more difficult for you to earn enough credits to buy new cars.

I have the cash! why don't you let me buy this car?

The next big change is that you can't buy car packs like in the past. Technically speaking, there is no way to avoid the lower 'stock' cars as you have to buy into them before you are allowed to progress upwards to higher spec cars. The choices of cars are therefore limited in the faster GT and Supercar category as you have to buy a lower spec car to compete in the lower tiers and make another purchase of a faster car to compete in the higher tiers.

The inclusion of the TT (time trial mode) is by no means a bonus. These new events completes the the tier line up events but in order to progress, you need to buy all the cars.

To add insult to injury, the RR3 store still sells you R$, which is completely useless if you can't use it to buy any car of your choice. Instead you have to upgrade and buy at least two cars in one Championship level.


Where this is headed is simple. The EA dudes want you to spend more time playing on the lower tiers of each Championship level.

Repair Cost has Doubled

Another note worthy overhaul is the repair mode. There is now a Clean Race bonus which is awarded to players who do not use their cars as wrecking balls on the track. This unwelcome change is both stupid and silly as there is no way to drive a clean race if you start way back on the grid in the first place. Instead, the Clean Race bonus is used to offset the damages you sustain in a race as a way of compensating you for the meagre prize revenue you get for podium finishes.

And unlike the previous incarnation (pun intended), repair times have doubled with lower durability. Each car needs to be fully repaired after just only two or three events—with Supercars and GT cars taking close to 2 hours for a complete repair job. There are no selective repair options like before as everything has been grouped into one no frills window.

How much is Too Much?

I preferred the older system of upgrades and yes, it would have been a great addition if all the game changes didn't come with their new faults. Right now, EA wants to play by their new rules and that sucks big time.

Is there a way around it? Sure there is. Junk it.




Last Of Us


Naughty Dog has been responsible for some of the very best games on the PS3 and their last effort happens to be a tale of strife, desolation and horror as man fights for survival against and antagonistic world that has decided to rub out natures biggest mistake with a frightful disease that turns humans into murderous beings called clickers.

This allows Naughty Dog to trip the light fantastic with a graphically stunning world featuring post apocalyptic devastation with grotty buildings covered in fauna and streets strewn with junked vehicles with marvellous lighting and environmental effects that absorbs the player into its ugly yet beautiful embrace.

While the game is yet another linear offering it coaxes the player into a lull and deviously controls the pace of the journey. As one would expect from Naughty Dog, Last of Us is brilliantly directed much like a film.


The plot surrounds a teenaged girl, Ellie whose puts her life in the hands of Joel, a hardened survivor of the plague. Their relationship is laconic to say the least but forms the centre of the story.

Last of Us is essentially a stealth game where learning the behaviour of the enemies is tantamount to survival. The clickers and human protagonists react differently when alerted. The degree of violence in the game is extremely high. The mastery in the various arts of murder is essential in order to respond and survive combat where the stress level feels all too real. Its literally a thrilling rush.


The RPG-esque element are in the form of upgrading weapons or fashioning new ones out of salvaged materials. The use of vitamin supplements helps boost health and stamina abilities. These do not detract from the immersive story too much. One can imagine if this game had something similar to the survival component of MGS3: Snake Eater, it would be the closest thing to perfection.

The areas in the game are small but burgeoning with detailed imagery from the claustrophobic interior of buildings to the empty streets covered in vegetation.


Last of Us is not a technical ground breaking extravaganza. There’s absolutely nothing outstanding about it, but it is incredibly furbished and addictive in every sense of the word which guarantees a form of enjoyment for video games that has been lacking over the last decade. Every feature in the game is superbly integrated and only promises and immersive adventure that players are not likely to forget for a long time.

Last of Us
rating:




Monday, July 15, 2013

Nobody Gets Outta Here Alive!


Behold! The official game play trailer for the up coming Mad Max game from Warner Bros Interactive. The open world action game is slated for an early 2014 release on the PC, Playstation 3, Playstation 4, Xbox 360 and Xbox One.

Video courtesy of Gamespot
.

Saturday, July 13, 2013

Fallout Live Action Series Returns


The old Fallout series has made a much anticipated come back featuring a grittier hardcore story.

Fallout: Nuka-Break - Red Star tells the tale of Ranger tracking down a girl who was sold into slavery featuring some pretty solid acting and great sets.

Machinima plans to make a series of live action movies based on games games such as League of Legends, Skyrim, Minecraft, Half-Life, Assassin's Creed, and Dead Island.


Elite Dangerous - First Images Surface

Michael Brookes, the producer of Elite: Dangerous, has revealed the first screenshots of the million pound Kickstarter project showing the Cobra class MK. 3 blasting through the infamous trench of the Death Star from the movie Star Wars.





Its enough to make fans of the game (like me) piss their pants. Frontier Development plans to release the game in March of 2014 for the PC and the Mac version will be performing Torus jumps in June, 2014.