Tuesday, July 16, 2013

Last Of Us


Naughty Dog has been responsible for some of the very best games on the PS3 and their last effort happens to be a tale of strife, desolation and horror as man fights for survival against and antagonistic world that has decided to rub out natures biggest mistake with a frightful disease that turns humans into murderous beings called clickers.

This allows Naughty Dog to trip the light fantastic with a graphically stunning world featuring post apocalyptic devastation with grotty buildings covered in fauna and streets strewn with junked vehicles with marvellous lighting and environmental effects that absorbs the player into its ugly yet beautiful embrace.

While the game is yet another linear offering it coaxes the player into a lull and deviously controls the pace of the journey. As one would expect from Naughty Dog, Last of Us is brilliantly directed much like a film.


The plot surrounds a teenaged girl, Ellie whose puts her life in the hands of Joel, a hardened survivor of the plague. Their relationship is laconic to say the least but forms the centre of the story.

Last of Us is essentially a stealth game where learning the behaviour of the enemies is tantamount to survival. The clickers and human protagonists react differently when alerted. The degree of violence in the game is extremely high. The mastery in the various arts of murder is essential in order to respond and survive combat where the stress level feels all too real. Its literally a thrilling rush.


The RPG-esque element are in the form of upgrading weapons or fashioning new ones out of salvaged materials. The use of vitamin supplements helps boost health and stamina abilities. These do not detract from the immersive story too much. One can imagine if this game had something similar to the survival component of MGS3: Snake Eater, it would be the closest thing to perfection.

The areas in the game are small but burgeoning with detailed imagery from the claustrophobic interior of buildings to the empty streets covered in vegetation.


Last of Us is not a technical ground breaking extravaganza. There’s absolutely nothing outstanding about it, but it is incredibly furbished and addictive in every sense of the word which guarantees a form of enjoyment for video games that has been lacking over the last decade. Every feature in the game is superbly integrated and only promises and immersive adventure that players are not likely to forget for a long time.

Last of Us
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