Game Updates are suppose to make it more playable, but it doesn't seem to be the case with Real Racing 3.
The newest update saw a slew of changes which has angered fans. The biggest overhaul was on the scoring system which has been switch to a rating system to allow continued play. This game overhaul is sure to kill the interest of new fans.
First on the chopping block is the locked racing tiers. In the past, you can unlock different tiers with the payment of coins but this time round, the whole routine has been eschewed to be as worthwhile as a duck in still water. EA, hungry for new money, decided that instead of allowing you the liberty to open up as many tiers, now ask you to complete the lower tiers with a basic car before upgrading (you need more R$ for this) to a faster one while in the past, you could essentially buy a faster car of your choice and compete freely on all tiers as long as you have the in-game coins handy.
This means you have to spend double the amount of money to get to the higher tiers. This is all fine and well but the R$ rewards for podium finishes have also been reduced slightly to make it more difficult for you to earn enough credits to buy new cars.
I have the cash! why don't you let me buy this car? |
The next big change is that you can't buy car packs like in the past. Technically speaking, there is no way to avoid the lower 'stock' cars as you have to buy into them before you are allowed to progress upwards to higher spec cars. The choices of cars are therefore limited in the faster GT and Supercar category as you have to buy a lower spec car to compete in the lower tiers and make another purchase of a faster car to compete in the higher tiers.
The inclusion of the TT (time trial mode) is by no means a bonus. These new events completes the the tier line up events but in order to progress, you need to buy all the cars.
To add insult to injury, the RR3 store still sells you R$, which is completely useless if you can't use it to buy any car of your choice. Instead you have to upgrade and buy at least two cars in one Championship level.
Where this is headed is simple. The EA dudes want you to spend more time playing on the lower tiers of each Championship level.
Repair Cost has Doubled
Another note worthy overhaul is the repair mode. There is now a Clean Race bonus which is awarded to players who do not use their cars as wrecking balls on the track. This unwelcome change is both stupid and silly as there is no way to drive a clean race if you start way back on the grid in the first place. Instead, the Clean Race bonus is used to offset the damages you sustain in a race as a way of compensating you for the meagre prize revenue you get for podium finishes.
And unlike the previous incarnation (pun intended), repair times have doubled with lower durability. Each car needs to be fully repaired after just only two or three events—with Supercars and GT cars taking close to 2 hours for a complete repair job. There are no selective repair options like before as everything has been grouped into one no frills window.
How much is Too Much?
I preferred the older system of upgrades and yes, it would have been a great addition if all the game changes didn't come with their new faults. Right now, EA wants to play by their new rules and that sucks big time.
Is there a way around it? Sure there is. Junk it.
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