(Weekly Affordable Games on Steam)
A game of lasers, reflexes, and a story that you won't care about
I discovered Steam through their incessant sale pitches, indie games, and a wide plethora of cheap games from new and small developers to the big boys of the gaming business.
For this ultimate gaming exercise I will (try to) be buying and reviewing games on steam that are under 5 USD (about the price you'd pay for a pirated game DVD) so that you can figure out if you should buy it or spend it on a Grande frappucino at your local Starbucks.
And off we go!
We kick off with Project Root (was* on sale for USD 2.49, normal price USD 9.99 – which is still not a lot) a top-down, side to side scroller arcade shoot-em-up similar to Raiden and Skyforce, married to a freedom of mobility to explore and shoot up the available maps in each quest.
Graphics and Sound
Narrative Quality (or lack thereof)
Gameplay
Controlling your craft is a little bit of a science. Since it's a top-down shooter you have to master strafing and changing direction in a similar fashion with the old school game Asteroids to avoid the deluge of bullets that will be trying to murder you from all sides. This is confounded somewhat by the fact that you can't see what's behind you, which I don't have too much of an issue with considering that in an actual craft you can't really see behind you either.
Addictive Replays?
*Apologies. Due to this being my inaugural post, some delays were to be expected due to editorial constraints. At 2,.49 USD, this wasn't a bad purchase. For USD 9.99 there are better games out there.
**At the time of writing, Project Root has problems communicating your achievements to Steam. You'll earn them in game, but Steam won't know about it. I hope they fix that soon.
Vinsant Huang does Business Development from day to day when he's not being sucked into a narrative in some way or form.
A game of lasers, reflexes, and a story that you won't care about
I discovered Steam through their incessant sale pitches, indie games, and a wide plethora of cheap games from new and small developers to the big boys of the gaming business.
For this ultimate gaming exercise I will (try to) be buying and reviewing games on steam that are under 5 USD (about the price you'd pay for a pirated game DVD) so that you can figure out if you should buy it or spend it on a Grande frappucino at your local Starbucks.
And off we go!
We kick off with Project Root (was* on sale for USD 2.49, normal price USD 9.99 – which is still not a lot) a top-down, side to side scroller arcade shoot-em-up similar to Raiden and Skyforce, married to a freedom of mobility to explore and shoot up the available maps in each quest.
Graphics and Sound
Project Root is pretty. Graphics are neat, menus are spiffy and created clearly with consoles in mind. PC Gamers don't
lose out much in the looks department, although the game will
graphically show that you should press the ABXY buttons. Pressing
these on your keyboard does nothing but make you question your life's choices.
Start the mission and the ugliest part
of the game appears, the cutscenes that deliver the dialogue. At best it is the fuel and catalyst that inspires each of us to hit skip as many times as necessary to never have to read it again.
How do you fit those boobs in that
outfit? Science.
Once you're in, though, the game
rapidly fixes your perception of it's graphics. It's not gorgeously
rendered, but it looks good and is smooth on my budget rig. Lasers,
bullets, and missiles are colourful and pleasant to look at (until you
remember that you're supposed to dodge them). The music doesn't
change much and soon just gets lost in the heat of your dog fighting.
If you ever have quiet moments in the game, the repeating music will simply make you want to hunt down more enemies to kill, anything to take your mind off it - which may have been the point.
If you ever have quiet moments in the game, the repeating music will simply make you want to hunt down more enemies to kill, anything to take your mind off it - which may have been the point.
Have I mentioned the explosions?
They're glorious. Even Arnie movies should take inspiration from these Bayesian wonders.
Narrative Quality (or lack thereof)
To be honest, I still have no idea
what the background of the game is. Remember the monologue? Well I don't. Something about a big corporation
and you - the badly drawn man with vengeance on his mind. The story is
given to you in the afore-mentioned flatly coloured story panels and
unnatural facial expressions, and you're supposed to read the boring
dialogue that comes up for a sense of it. I'm normally intrigued by
narrative and will read to understand the characters. I gave up after the first mission to preserve my sense of self.
A lack of voice acting also means that
you're given contextual dialogue in a small box in the lower right of
the screen. Mostly comprising, "come back to base. No wait, go
check out that odd reading on the radar", or "His death
won't be in vain". Thing is, most of this dialogue happens in
real time, which means you have to choose between reading the torrid
dialogue and surviving (hint: It's not a hard choice, honestly).
You know what? All this doesn't
matter, I assume, as your objectives are always clearly presented to
you in the top right. Plus, story isn't why you're buying this game –
action is.
Controlling your craft is a little bit of a science. Since it's a top-down shooter you have to master strafing and changing direction in a similar fashion with the old school game Asteroids to avoid the deluge of bullets that will be trying to murder you from all sides. This is confounded somewhat by the fact that you can't see what's behind you, which I don't have too much of an issue with considering that in an actual craft you can't really see behind you either.
Another realistic aspect is the
difference between shooting down aerial foes and ground targets. The
game assumes most enemies that are engaging you in the air are level
with you, so accuracy isn't paramount. Once you've gotten the hang of
aiming where the bullets should be vs where the enemy is, it's quite
easy to just strafe and pray it eventually hits something.
Once you get to ground targets, that
becomes a little more tricky. Since you're not level with your ground
targets, accuracy becomes more important. Your bullets (missiles? lasers?) will hit only where you aim, and since you and your target
could be moving at differing speeds, it becomes more challenging to
nail them down. It adds a level of difficulty to the gameplay that
you won't get in many other games.
This is further confounded by the fact
that most of the special weapons you can pick up are Air only
weapons. So you could clear the skies around you with a couple of
charges, but unless you have the missiles that hit everything, ground
enemies can still shred you to pieces.
So far, I've clocked 2 hours of game
play and I've died more than my fair share. You get a set amount of
lives each round and there are powerups that grant you extra lives,
repairs, and energy shields to prolong your life just enough. A small
annoyance is the insistence that you can only have one special weapon
at a time, but it's negated by the fact that they appear fairly
often.
It's a little hard to be talking about
replayability considering that I haven't even come close to finishing
the game, but with increasing difficulty, repetitive movements (there really are only so many ways you can dodge bullets on a 2D plane) and very little by way of
ship upgrades for you to choose from (there aren't any other ships you
can buy, you can't buy different weapons, you can't even opt for a
different paint job), I can't see this being a game you'd come back
to on a daily basis if you have finished the game. Get your
achievements, if you can**, and maybe you'll pop in once or twice a
month for some gloriously exploding fun.
Verdict
Project Root is a decent game to pass
time. It's visually attractive (except for the story panels), and
very certainly a challenge you'll find yourself eager to power
through, at least for the first few missions.
*Apologies. Due to this being my inaugural post, some delays were to be expected due to editorial constraints. At 2,.49 USD, this wasn't a bad purchase. For USD 9.99 there are better games out there.
**At the time of writing, Project Root has problems communicating your achievements to Steam. You'll earn them in game, but Steam won't know about it. I hope they fix that soon.
Vinsant Huang does Business Development from day to day when he's not being sucked into a narrative in some way or form.
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