Thursday, June 5, 2014

Dark Souls 2


Dark Souls became a phenomenon almost instantly when it guaranteed no learning curve, an AI that seemed to overcompensate for itself & environmental elements that gave no clues & very little to see by covering most of the areas in total darkness. Its a game that requires exploration, because, unlike most other role playing games, Dark Souls offered many different paths that lead to some desolate or dank locations, all permeating with evil.
As good as most gaming sites rated this brutal uncompromising game, most failed to realize it gave players very little in the way of combat strategy & more often then not forcing the player to use sedated hit and run tactics which eventually was the standard method of fighting every enemy in the game, be they boss or minion. The only redeeming factor that a majority of gamers & writers spoke of was the exhilarating face off againt dragon slayer Ornstein and executioner Smough, which was quite beautifully conceived. In fact that is what every Dark Souls player remembers regardless of whether they completed the game or not.
With Dark Souls 2, comes a new directorial team presenting obvious improvements and bringing in some older elements from Demon Souls. The result is a beautifully presented world filled with more sorrowful characters than a funeral parlour with a great many bosses to hit and run along the way. The plot is quite honestly full of shit just giving players a reason to get through the game. But the preposterous story soon fades as new and more devious minions put all their efforts to adhering to the makers first and only rule. 
That is to continuous punish the gamer by constantly rewarding failure to learn with death.
Quickly this sequel descends into boredom as tactics are once again crippled leaving most gamers to use the tired old method from the Dark Souls 1. It dwells into a game based on the obsession of crafting material. Any one who has feverishly devoted many hours into this sequel is probably doing only one thing. Farming. This is all they will be doing for many more hours to come desperately seeking the best crafting materials to forge better gear that won't count for diddly squat in the final dungeon of the game.

One of the nicest addition to this game is the ability to traverse to previously visited bonfires from the beginning. This greatly helps new players who will most likely prefer to warp around the cursed land. But for the stalwarts who persevered through the prequel, the option to trudge around on foot is ever present.
Combat has been notably redressed. Although there are some niggling annoyances with collision detection when using certain close ranged weapons. This will certainly cause a great deal of frustration when players start taking wild swings the completely miss the target and leaves one open to fatal retaliation.
There is plenty to see and even more to do in Dark Souls 2. There are bosses a plenty tempered with varying methods to quickly snuff out all who dare to take them for granted.
At the end of the game, players are offered a New Game Plus option, so prevalent in RPGs of old. This wonderful addition introduces new foes, weapons and items all at the cost of a higher degree of difficulty which has always appealed to the masochist in me.

Dark Souls 2 comes off as a sequel expected by most, but for me, there is just so much From Software could have added and changed to turn this great title into an unforgettable one that could have set new standards. Only worth purchasing if you are a hardcore fan of the Souls series of games or someone who frequents those BDSM dungeons like the one they have in L.A.

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