Sunday, August 4, 2013

Elder Scrolls Online QuakeCon 2013



QuakeCon, hailed as the largest LAN party in North America, kicked off recently, and since MMO fans have been clamoring for some uninterrupted Elder Scrolls Online gameplay, ZeniMax chose QuakeCon as the venue to show off its latest addition to the Elder Scrolls franchise. Those present at the show were, Peter Hines, Vice President of marketing, Paul Sage, creative director and Nick Konkle, gameplay lead.

20 minutes of Elder Scrolls Online gameplay at QuakeCon 2013.




Notes from Livestream courtesy of Joystiq

Mouselook is always on.
Left click to attack; hold down for heavy attack. Right click to block.The compass sits at the top of the UI, showing POIs.
When you join a guild, you gain skill lines. Each class has three skill lines. Paul Sage: "You can make skills behave the way you want it to behave."
Game is fully-voiced.
Crouch/stealth mechanics and easy weapon swapping demonstrated. Any class can use any armor or any weapon.
Paul Sage: "When you discover new things, you get experience for that."
Easy travel to group in a safe location near your groupmates.
Three skyshards grant you a new ability.
It looked as if you could use a bow and magic at the same time. Weapon swapping really easy.
Game gives the player a heroic feel by fighting multiple enemies at one time.
No fighting over loot because it's instanced to each player.
Nick Konkle plays a Templar. Roles can be switched by switching weapons. "You play the role you want to play," reiterates Paul Sage.
NPCs work together. If one NPC drops blue oil, another might set it on fire. They work together against your party.
Soul gems allows you to rez your teammates or rez yourself. Every time you die, your armor degrades.
NPCs can work with your group.
Mudcrabs confirmed!

The game is due to release in Spring 2014 on PC, Mac, XboxOne, and PlayStation 4. Sign up for beta. And that's it!

0 comments:

Post a Comment